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Bug Note...

The NPCS do not move in WebGL. I cannot figure out why, and have ran out of time to fix it... It was demonstrated in class that the movement is functional, so I hope this can be overlooked.


WASD movement

You must find and kill the boss to win.

Click a pavement tile in the navigable region to trigger drawing abilities. a panel will appear which you can draw on using the mouse.

ONLY tiles with an actual concrete slab or whatever you must call it are valid targets for activating the drawing panel. clicking grass tiles will not trigger the drawing panel.


The pictures and (mana costs) associated with each ability are below: 

you have 10 mana by default, and will regen 1 mana every 2 seconds.

If you draw the symbol below, a bomb will appear and detonate after a delay (2)

two offset angle brackets should teleport you to the clicked tie(2)



to spawn a firendly goblin(7)


to spawn a healing object which will heal you while you are nearby it while it exists(5) 

Change log:

I guess It's the most finished it will be. Scene is now decorated with various procedurally generated objects. Teleport ability has a new symbol associated with it. Current map is smaller now. Boss is randomly spawned uniformly. Goblins are instantiated randomly but will tend to appear in groups of uncapped size, but generally les than 6

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